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Loading data onto your Civil 3D Allsite.ai model

Overview of setting up your model for Level AI / Service AI

Written by Allsite Support
Updated this week

Prerequisite: DWG linked to Allsite.ai project see here

Workflow (Level AI)

  1. Configure default settings on project in Allsite.ai

  2. Select the existing surface for your site.

  3. Create roads (3 options depending on whether using full corridors, partial corridors or preliminary site design with just alignments). You can use a combination of these 3 approaches (i.e. if doing carparks and roads):

    1. If using corridors, create road corridors and intersections and update any longitudinal grade information on the Assemblies.
      Note supported methods to create corridors and roading elements here.

    2. If running preliminary site design using allsite's basic right-of-way corridor you can convert road centreline alignments/polylines to Allsite roads and run layout assist to generate the corridor, follow the guidance here.

    3. If using corridors, but not complex Civil 3d objects such as intersections / cul-de-sacs / knuckles you can use Allsite road objects to define the intersection, follow guidance here.

  4. Add parcels, set type for residential parcels to NORMAL

  5. [optional] Add existing network (sanitary and storm) and set status to "EXISTING" and set invert levels (this informs Level AI how to grade ground for gravity networks to work)

  6. Add your Earthworks Extent, this tells Level AI where it can excavate ground.

  7. Add other Level AI grading elements (see Allsite objects below) such as grade breaks, ponds, overland flow paths, buildings. If you already have the elements within your DWG you can just select the item and 'convert' it.

  8. Now you are ready for your first Level AI Run!

  9. After your run and results you can add more grading elements and add potential grade breaks into your model before your next run.

Default Level AI settings

Your DWG will be linked to a project on Allsite.ai. The settings define defaults for a lot of Civil 3D and Allsite objects. To view the default settings apply the Level AI filter on the project properties -> Settings tab to view all settings related to Level AI. Details on respective Level AI settings provided on detailed grading pages.

Workflow (Service AI)

  1. Configure default settings on project in Allsite.ai

  2. Select the existing surface for your site.

  3. Select the proposed surface for your site. This can be one produced by Level AI or BYO surface.

  4. Add parcels, set type for residential parcels to NORMAL

  5. Add existing network (sanitary and storm) and set status to "EXISTING" and set invert levels (this informs Level AI how to grade ground for gravity networks to work)

  6. Add your Servicing Extent, this tells Service AI where it can lay pipes/manholes. Ensure the servicing extent is within your proposed+existing surfaces.

  7. Ensure roads are set up - either corridors or Allsite simple roads (see Level AI workflow)

  8. Add other Service AI elements (see Allsite objects below) such as ponds and catchments (optional).

  9. Set up sub networks (subnets) on existing infrastructure and

  10. Now you are ready for your first Service AI run!

  11. After your run is complete, run Service AI results, this loads the proposed storm and sanitary pipes.

Default Settings (Service AI)

Use the "Service AI" filter to see settings required for Service AI. Settings were taken from the closest / template project when the project was set up on Allsite.ai.

Existing Surface

Set your existing surface, it should have at least a 7 foot buffer from your earthworks extent. The Level AI run works with the existing surface trying to modify it as little as possible but still achieving balance and engineering constraints for design. The more accurate your existing surface the more accurate the balance of your site. The existing surface can be data shortcutted into the DWG.

Setting up Coordinate system

Level AI models require accurate spatial information - use the MAPCSASSIGN command to configure the coordinate system of your DWG.

If you are using a non-standard EPSG code, but a valid ESRI supported WKID coordinate system you can define the WKID code in the spatial settings of the project.

You can additionally provide Grid to Ground offsets in your Allsite.ai project settings (this is so project thumbnail and 3D digital twins show in the correct location).

If your data is not spatially located within 20 miles of where the project was created on Allsite.ai it will fail validation.

If the thumbnail or digital twin is misaligned with GIS data it is probably missing a Grid to Ground scale factor / reference.

Allsite.ai Objects

Allsite.ai works natively with Civil 3D objects, when the Civil 3D objects are created, Allsite.ai data is appended as extended data:

  • Parcels - Grading and servicing data added to Parcel object

  • Road Corridors - Road longitudinal information added to Corridor regions via Road Assembly and sub-assembly objects

  • Gravity Pipes - Additional information required for Service AI and Level AI added to Pipe and Structure objects

Additionally there are Allsite.ai objects that can be added to your model. These can be either created from scratch (does this if no item in model selected) or converted (if item selected) - only the right type of item can be converted (ie grade break -> must be a polyline, building -> must be a closed polyline / block ref with closed polyline)

    • Earthworks Extent - Defines boundary of your Level AI model

    • Grade Break - this could be either a wall or a slope .

    • Ground Control - Allows custom control of areas of ground (grade, locking, etc)

    • Grading Relationship - Define relationships between objects in your Level AI model.

    • Manual Feature Lines - These lock in areas of the site to certain elevations

    • Impervious Proposed - Define areas of impervious surfaces (roads, driveways, sidewalks) and their grading.

  • Lots

  • Drainage

    • Ponds - add detention / retention ponds with sizing

    • Overland Flow Paths - inform Level AI where low points can be in the roading network or where a drainage ditch is located.

  • Servicing

    • Catchments - define servicing catchments and boundaries set as high points for Level AI runs.

  • Geotech

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