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Loading data onto your Civil 3D Allsite.ai model

How to create Allsite.ai objects

Allsite Support avatar
Written by Allsite Support
Updated today

Workflow (Level AI)

  1. Select the existing surface for your site.

  2. Create road corridors and intersections and update any longitudinal grade information on the Assemblies.

  3. Add parcels, set type for residential parcels to NORMAL

  4. [optional] Add existing network (sanitary and storm) and set status to "IN" (existing) and set invert levels (this informs Level AI how to grade ground for gravity networks to work)

  5. Add your Earthworks Extent, this tells Level AI where it can excavate ground.

  6. Add other Level AI grading elements (see Allsite objects below) such as grade breaks, ponds, buildings. If you already have the elements within your DWG you can just select the item and 'convert' it.

  7. Now you are ready for your first Level AI Run!

  8. After your run and results you can add more grading elements and add potential grade breaks into your model before your next run.

Existing Surface

Set your existing surface, it should have at least a 7 foot buffer from your earthworks extent. The Level AI run works with the existing surface trying to modify it as little as possible but still achieving balance and engineering constraints for design. The more accurate your existing surface the more accurate the balance of your site.

Setting up Coordinate system

Level AI models require accurate spatial information - use the MAPCSASSIGN command to configure the coordinate system of your DWG. You can additionally provide Grid to Ground offsets in your Allsite.ai project settings (this is so project thumbnail and 3D digital twins show in the correct location).

If your data is not spatially located within 20 miles of where the project was created on Allsite.ai it will fail validation.

Allsite.ai Objects

Allsite.ai works natively with Civil 3D objects, when the Civil 3D objects are created, Allsite.ai data is appended as extended data:

  • Parcels - Grading and servicing data added to Parcel object

  • Road Corridors - Road longitudinal information added to Corridor regions via Road Assembly objects

  • Gravity Pipes - Additional information required for Service AI and Level AI added to Pipe and Structure objects

Additionally there are Allsite.ai objects that can be added to your model. These can be either created from scratch (does this is no item in model selected) or converted (if item selected) - only the right type of item can be converted (ie grade break -> must be a polyline, building -> must be a closed polyline / block ref with closed polyline)

    • Earthworks Extent - Defines boundary of your Level AI model

    • Grade Break - this could be either a wall or a slope

    • Ground Control - Allows custom control of areas of ground (grade, locking, etc)

    • Grading Relationship - Define relationships between objects in your Level AI model

    • Manual Feature Lines

    • Impervious Proposed - Allow custom grading for

  • Lots

    • Building Tie Ins - Add on the edge of a building for fine control of garage interface

  • Drainage

    • Ponds - add detention / retention ponds with sizing

    • Overland Flow Paths - let Level AI know where low points on roads can be placed

  • Roads

    • Road Centrepoint - control

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